Ember v1 — Private preview

Breathe life
into it.

Ember by AnantrixLabs turns a single image into rigged, textured, engine-ready 3D — production-grade geometry, PBR materials, 4K detail. Any image, in three dimensions.

  • 60send-to-end generation
  • 4KPBR textures
  • 52facial controls
  • 4+engine-ready formats

Plugs into the tools you already ship with

  • Unity
  • Unreal Engine
  • Blender
  • glTF
  • FBX
  • USDZ
  • VRM
  • Three.js

How it works

One image in. A shipping-ready asset out.

Ember runs a six-stage pipeline that turns a reference image into a textured, rigged 3D asset — without the manual cleanup that legacy generators leave behind.

  1. 01

    Understand

    Your reference image is analyzed for identity, structure, and intent — what you want, not just what's visible.

  2. 02

    Generate

    Geometry, materials, UV, and rigging are composed together in a single pass — every stage informed by the others.

  3. 03

    Ship

    Export to glTF, FBX, USDZ, or VRM. Drop into Unity, Unreal, Blender, or the open web.

The platform

Production 3D, end-to-end.

From the reference image you upload to the rigged, textured asset you drop into your engine — all in one run. No tools to chain. No manual cleanup. No part of the pipeline left for someone else.

Geometry

Hi-fidelity meshes, ready to ship

Clean, solid geometry that just works. Sharp edges stay sharp; smooth surfaces stay smooth. Built for studios that need to ship — not for demo reels.

  • Animation-ready topology
  • Multi-view consistent
  • Optimized LODs included
  • Engine-ready out of the box
UV

Smart UV unwraps

Automatic UV layouts with intelligent seam placement. Editable, predictable, and ready for hand-painted detail if you want it.

Materials

Photoreal PBR materials

Full PBR stack — albedo, roughness, metallic, normal — generated together. Drops straight into Unreal, Unity, or any glTF-compatible engine.

Rigging

Universal rigging, instantly

Rigged and ready to animate — body and face. Works out of the box with the animation libraries you already use.

Identity

Looks like your source

Patterns, colors, faces, accessories — preserved exactly. No drift across views. No generic-looking outputs.

Detail

4K texture detail

Crisp 4K maps out of the box. Tile-based super-resolution keeps fine detail sharp, edge to edge.

Use cases

Where Ember ships.

Game studios

Unity- and Unreal-ready characters — rigged, textured, and animation-ready the moment they land. Cut character pipeline time from weeks to hours.

E-commerce

Convert flat catalog photos into rotatable 3D product views. Photoreal PBR materials, deployed via glTF on the open web.

AR / VR / Spatial

Optimized LODs and PBR pipelines for Apple Vision Pro, Quest, and the spatial web. USDZ and glTF export, baked or live shading.

Animation & VFX

Use the animations you already own — and hair, cloth, and accessories move naturally on their own, no extra setup.

Roadmap

What we're shipping next.

  1. Phase 1 · Now

    Core pipeline

    End-to-end image-to-3D in private preview. Onboarding partner studios for the v1 release.

    • Ember v1 API
    • glTF, FBX, USDZ, VRM export
    • Partner studio onboarding
  2. Phase 2 · Next

    Motion

    Native animation generation, simulation, and live retargeting onto generated rigs.

    • Animation generation
    • Cloth & hair simulation
    • Live retargeting
  3. Phase 3 · Later

    Scenes & control

    Fine-grained style control, multi-object scene composition, and tighter alignment with studio judgment.

    • Style control
    • Scene composition
    • Artist feedback loops

Team

Built by people who've shipped 3D.

AnantrixLabs is focused on closing the gap between generative AI and what actually ships into games, AR/VR, and consumer products — production-grade meshes, real materials, real rigs, not demo reels.

ML Research

The research behind Ember’s generation engine — years of work teaching machines to truly understand 3D.

Graphics Engineering

Real-time rendering and DCC pipeline depth — Unity, Unreal, Blender, Maya, Houdini.

Platform & Infra

The engine room — keeping Ember fast, reliable, and affordable as it scales.

Early access & feedback

Get in — or tell us what’s slowing you down.

Building something? Grab early access. Not yet? Still tell us where 3D hurts — no email needed. Every answer shapes what we build next.

What slows you down most?Open to everyone — no email needed

Left an email? We’ll only use it for access — no spam. No email? Thanks for the feedback all the same.

Or reach us directly at hello@anantrixlabs.com