Where imagination meets reality.

Cosmic Gen v1 — Private preview

Any image,
in three dimensions.

Cosmic Gen by AnantrixLabs turns a single reference into rigged, textured, engine-ready 3D — production-grade geometry, PBR materials, 4K detail. Built for studios that ship.

  • 60send-to-end generation
  • 4KPBR textures
  • 52facial blendshapes
  • 4+engine-ready formats

Plugs into the tools you already ship with

  • Unity
  • Unreal Engine
  • Blender
  • glTF
  • FBX
  • USDZ
  • VRM
  • Three.js

How it works

One image in. A shipping-ready asset out.

Cosmic Gen runs a six-stage pipeline that turns a reference image into a textured, rigged 3D asset — without the manual cleanup that legacy generators leave behind.

  1. 01

    Understand

    Your reference image is analyzed for identity, structure, and intent — what you want, not just what's visible.

  2. 02

    Generate

    Geometry, materials, UV, and rigging are composed together in a single pass — every stage informed by the others.

  3. 03

    Ship

    Export to glTF, FBX, USDZ, or VRM. Drop into Unity, Unreal, Blender, or the open web.

The platform

Production 3D, end-to-end.

From the reference image you upload to the rigged, textured asset you drop into your engine — all in one run. No tools to chain. No manual cleanup. No part of the pipeline left for someone else.

Geometry

Hi-fidelity meshes, ready to ship

Watertight, manifold geometry with clean topology. Sharp features stay sharp; organic surfaces stay smooth. Built for studios that need to ship — not for demo reels.

  • Quad-dominant topology
  • Multi-view consistent
  • Optimized LODs included
  • Engine-ready out of the box
UV

Smart UV unwraps

Automatic UV layouts with intelligent seam placement. Editable, predictable, and ready for hand-painted detail if you want it.

Materials

Photoreal PBR materials

Full PBR stack — albedo, roughness, metallic, normal — generated together. Drops straight into Unreal, Unity, or any glTF-compatible engine.

Rigging

Universal rigging, instantly

Auto-skinned to a standard humanoid or custom skeleton with 52 facial blendshapes. Retargets cleanly to your existing animation libraries.

Identity

Looks like your source

Patterns, colors, faces, accessories — preserved exactly. No drift across views. No generic-looking outputs.

Detail

4K texture detail

Crisp 4K maps out of the box. Tile-based super-resolution keeps fine detail sharp, edge to edge.

Use cases

Where Cosmic Gen ships.

Game studios

Unity- and Unreal-ready FBX with bone hierarchy, blendshapes, and quad-dominant topology. Cut character pipeline time from weeks to hours.

E-commerce

Convert flat catalog photos into rotatable 3D product views. Photoreal PBR materials, deployed via glTF on the open web.

AR / VR / Spatial

Optimized LODs and PBR pipelines for Apple Vision Pro, Quest, and the spatial web. USDZ and glTF export, baked or live shading.

Animation & VFX

Universal skeleton retargets to existing animation libraries. Spring bones and cloth sim built-in for production-grade motion.

Infrastructure

Engineered for cloud scale.

Cosmic Gen is trained on distributed GPU clusters and deployed across a multi-region inference fleet. We optimize aggressively for A10- and L4-class deployment to keep generation cheap at the edge.

Multi-region

Cloud-native serving

Inference runs on auto-scaling GPU pools across regions. Cost-efficient defaults, high-fidelity tiers on demand.

Continuous

Always learning

Trained continuously on a growing 3D corpus and refined with feedback from studio partners.

Petabyte

Data pipeline

Streaming-first ingestion. License-clean, provenance-tracked, and built for scale.

REST API

Built for builders

Queue-backed jobs with async delivery. SDKs in Python and TypeScript. Predictable latency.

AnantrixLabs runs production on AWS — auto-scaling GPU compute, object storage for training corpora, and managed services for the model lifecycle. Architected cloud-agnostic so workloads can burst across providers as we scale.

Roadmap

What we're shipping next.

  1. Phase 1 · Now

    Core pipeline

    End-to-end image-to-3D in private preview. Onboarding partner studios for the v1 release.

    • Cosmic Gen v1 API
    • glTF, FBX, USDZ, VRM export
    • Partner studio onboarding
  2. Phase 2 · Next

    Motion

    Native animation generation, simulation, and live retargeting onto generated rigs.

    • Animation generation
    • Cloth & hair simulation
    • Live retargeting
  3. Phase 3 · Later

    Scenes & control

    Fine-grained style control, multi-object scene composition, and tighter alignment with studio judgment.

    • Style control
    • Scene composition
    • Artist feedback loops

Team

Built by people who've shipped 3D.

AnantrixLabs is a small team of ML researchers and graphics engineers — alumni of leading AI labs and 3D platforms — focused on closing the gap between generative AI and what ships in real games and products.

ML Research

Generative 3D, diffusion, and large-scale training. Published at SIGGRAPH and NeurIPS.

Graphics Engineering

Real-time rendering and DCC pipeline veterans — Unity, Unreal, Maya, Houdini.

Platform & Infra

Distributed training, GPU performance, and cloud-native deployment.

Early access

Join the Cosmic Gen private preview.

Tell us what you're building. We're onboarding a small group of studios, e-commerce teams, and platform partners this cycle.

We'll only email you about access. No spam, ever.

Or reach us directly at hello@anantrixlabs.com